21st century classroom

Moving Beyond the Desk

Learning has changed over the years in a variety of ways; however, many classroom physical environments have not. Schoolwide Learner Outcomes at St. John's strive for students to be Faithful Servants, Critical Thinkers, Excellent Communicators, Responsible Citizens, and Intrinsically Motivated Learners, which moves students and teachers beyond traditional approaches behind their desk. 

An intelligent heart acquires knowledge, and the ear of the wise seeks knowledge.

Proverbs 18:15

Not only does our excellent curriculum help achieve those learning goals, but the physical classroom environment is just as important. At St. John's Lutheran School, teachers and students are engaged in active learning that involves team collaboration, communication and problem solving, in and outside of the classroom. Our teachers are constantly engaged in professional development in the areas of active learning, technology integration, research-based pedagogy (the method and practice of teaching, especially as an academic subject or theoretical concept), and authentic assessment practices. This professional development not only moves teachers beyond the desk with traditional teaching and learning practices, but it moves students toward active and engaged learning that has deep, meaningful, and long-lasting effects for future academic success.

Here at St. John’s, we believe that a 21st century classroom is an integral part of supporting our students. Science, Technology, Engineering, Arts, and Math (STEAM) program upgrades continue to be a priority at our school. We focus on these areas because these fields are deeply intertwined in our world today.

St. John's is a TEC21 School.


stem lab and STEAM Corridor

In May 2018, construction began on a dedicated STEM (Science, Technology, Engineering, and Math) Lab, bringing endless possibilities for educating St. John's students. Across the hall is our instrumental music room, which will complete a full STEAM (adding the Arts to STEM) corridor at St. John's! We will be the only school in Orange County to have a dedicated STEAM corridor with opportunities for Kindergarten through 8th grade students to fully experience 21st century learning! 


The STEAM Corridor is truly awesome. Check out the pictures below!



What is a Makerspace? It's a place in which people with shared interests, especially in computing or technology, can gather to work on projects while sharing ideas, equipment, and knowledge. It's a creative hub of student energy!


3D Printing Lab

St. John's students have already been experimenting with our four 3D printers, creating items and using their imaginations. Having a dedicated space for this will only increase our capabilities and the student's involvement in the process.


Instructional Space for Science and Technology

Educational Technologist Sarah Grack is already planning exciting projects and programs to utilize the STEM Lab and bring fun hands-on experiences to the students of St. John's.


Music Room

Instrumental Music teacher Mrs. Elliott teaches our students how to serve and honor God with their musical gifts, inspiring a lifelong love of music.


Philosophy for the Use of Technology

We believe that technology is a tool for communication, for problem solving, and for academic achievement. Technology does not end with itself, but is used by students, parents, staff, and the entire school community to access information in the school, the community, and the world. Technology tools are used by students to learn grade level and course content based on St. John’s Lutheran School’s adopted curriculum standards. 

As in the real world, students use technology to work on challenging, real-life topics, to present their conclusions to important questions, and to defend and clarify their thinking.  All technology tools are used in support of the vision of St. John’s Lutheran Church to minister to real people in a real way.

Flexible Technology for our Middle School Students

In 2008, St. John’s Middle School began its “One to One” laptop program.  “One to One” means one computer for every student to use both at school and at home. For the past four years, all parents of students entering 6th grade at St. John’s have been required to buy a computer, software, warranty and insurance from the school.

We understand that the world of the present and the future will require our students to be highly comfortable and competent with using many different types of hardware and software resources in order to work, play and live. In order to assist in preparing our students for a world full of different and ever changing technology, we have partnered with Apple to become an Apple Distinguished School.

Beginning with the 2018-2019 school year, 5th graders will receive an iPad - included in their tuition - that will travel with them through Middle School, which they will be able to take with them after graduation from 8th grade! Kindergarten through Grade 4 are using iPads in their classrooms, as well.

All incoming 6th Grade students and students new to the Technology Program will be required to attend a 90-minute Parent/Student Orientation prior to the start of school in August. This orientation will cover:

- St. John's Online Behavior Agreement

- Acceptable Device Use Policies and Expectations

- Parent Responsibilities

- How to connect and log on to St. John's Wireless Network

- Usernames & Passwords for...

   St. John's Goggle Classroom (classroom.google.com)

   Discovery Education (discoveryeducation.com)

   Middle School Laptop Procedures

Technology Links

BYOD Requirements

Rental Fees & Online Access Waiver

Technology References

(scroll down for information)

Technology FAQs

Standards for K-12

Profiles for Grades K-2

Profiles for Grades 3-5

Profiles for Grades 6-8

technology faqs

What about paper and pencil?

Using technology such as laptops and electronic devices does not mean that we never use conventional tools like paper, pens, and print books. There will be times when using these traditional technologies are the most appropriate way of meeting learning goals. However, our goal in allowing students to access our network on their own devices will be to increase their Digital Age Learning skills, giving each student confidence and competence in using technology appropriately in order to assist their learning and development.

What if the computer breaks and needs to be repaired, or becomes inoperable due to software or hardware failure?

It is the responsibility of the parent and the student to maintain and if necessary pay to have student laptops repaired.  We strongly recommend purchasing an extended warranty and possibly even student laptop insurance to protect against repair/replacement costs.

Will the school provide machines to use while a student machine is in for repairs?

One goal of St. John’s BYOD program is to promote responsibility and therefore requires that each student has his/ her laptop on campus every day. We recognize that there may be a times throughout the year that a student’s device is unavailable to him/her due to required repair, replacement or various other circumstances. In these cases St. John’s will provide a rental unit to the student so he/she can complete any classroom or homework assignments applicable during this time period. This rental device can be checked out for up two consecutive weeks at a given time. St. John’s is authorized to bill the student’s family $5 per day, $20 per 7 day week for the rental device. (This will be added to your monthly tuition statement.) Please note that the student/family is responsible for any damages or loss that may be incurred while using the rental device.

Will St. John’s provide Internet filtering?

Students who connect to the Internet at school will be protected from inappropriate content by St. John’s Internet filter. During school hours, this filter will also prevent access to sites like Facebook, YouTube, or other sites that could distract students during class. This filter will only work while students are connected to St. John’s network. It is the parents responsibility to monitor their child’s Internet use at home.  We encourage families to provide Internet filtering at home or install software to guard or monitor student use away from school.

Will the school teach students how to use, maintain, and update their own computers?

St. John’s teachers will be able to assist students and show them how to use web tools required for class activities and projects.  While there will be times where they may also have time to assist our students in providing some tips and direction in the maintenance and updating of their devices, the ultimate responsibility will rest with the student and their parents/guardians. Support from a local retailer at the student’s cost may be necessary for support with software installation, virus protection software or repairs/upgrades.

What if I have a question that is not answered here?

Please contact the school office (714) 288-4406.

national technology standards

for students (NETS-S)

Standards for Grades K-12

1. Creativity and Innovation. Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

2. Communication and Collaboration. Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

3. Research and Information Fluency. Students apply digital tools to gather, evaluate, and use information.

4. Critical Thinking, Problem Solving, and Decision Making. Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

5. Digital Citizenship.  Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

6. Technology Operations and Concepts. Students demonstrate a sound understanding of technology concepts, systems, and operations.

The profiles below highlight a few important types of learning activities in which students might engage as the new NETS-S are implemented. These examples are provided in an effort to bring the standards to life and demonstrate the variety of activities possible. The numbers in the parentheses after each item identify the standards (1-6) most closely linked to the activity described. Each activity may relate to one indicator, to multiple indicators, or to the overall standards referenced.

profiles for grades pre-k/k-2

The following experiences with technology and digital resources are examples of learning activities in which students might engage during PK-Grade 2 (Ages 4-8):

1. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)

2. Identify, research, and collect data on an environmental issue using digital resources and propose a developmentally appropriate solution. (1,3,4)

3. Engage in learning activities with learners from multiple cultures through e-mail and other electronic means. (2,6)

4. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum area. (1,2,6)

5. Find and evaluate information related to a current or historical person or event using digital resources. (3)

6. Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animals. (1,3,4)

7. Demonstrate safe and cooperative use of technology. (5)

8. Independently apply digital tools and resources to address a variety of tasks and problems. (4,6)

9. Communicate about technology using developmentally appropriate and accurate terminology. (6)

10. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and Web sites. (6)

profiles for grades 3-5

The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3-5 (Ages 8-11):

1. Produce a media-rich digital story about a significant local event based on first-person interviews. (1,2,3,4)

2. Use digital-imaging technology to modify or create works of art for use in a digital presentation. (1,2,6)

3. Recognize bias in digital resources while researching an environmental issue with guidance from the teacher. (3,4)

4. Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses. (3,4,6)

5. Identify and investigate a global issue and generate possible solutions using digital tools and resources (3,4)

6. Conduct science experiments using digital instruments and measurement devices. (4,6)

7. Conceptualize, guide, and manage individual or group learning projects using digital planning tools with teacher support. (4,6)

8. Practice injury prevention by applying a variety of ergonomic strategies when using technology. (5)

9. Debate the effect of existing and emerging technologies on individuals, society, and the global community. (5,6)

10. Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems. (4,6)

profiles for grades 6-8

The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 6-8 (Ages 11-14):

1. Describe and illustrate a content-related concept or process using a model, simulation, or concept-mapping software. (1,2)

2. Create original animations or videos documenting school, community, or local events. (1,2,6)

3. Gather data, examine patterns, and apply information for decision making using digital tools and resources. (1,4)

4. Participate in a cooperative learning project in an online learning community. (2)

5. Evaluate digital resources to determine the credibility of the author and publisher and the timeliness and accuracy of the content. (3)

6. Employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report results for content-related problems. (3,4,6)

7. Select and use the appropriate tools and digital resources to accomplish a variety of tasks and to solve problems. (3,4,6)

8. Use collaborative electronic authoring tools to explore common curriculum content from multicultural perspectives with other learners. (2,3,4,5)

9. Integrate a variety of file types to create and illustrate a document or presentation. (1,6)

10. Independently develop and apply strategies for identifying and solving routine hardware and software problems. (4,6)